![]() Using their speed and quick attack, Reapers can ruin Probe mineral lines, and even take down the enemy's Nexus if they are not prepared. Mass Reaper strategies are incredibly effective harassment in team games, as they can demolish tech structures and snipe workers.ĭue to their high mobility, Reapers can be deadly against a slow teching Protoss opponent. The opponent will move several units back to the main to defend it, at which point you can overwhelm his defenses at the natural and move in a pincer-fashion from both sides. A corollary to that is to position the bulk of your army near the natural choke, then send the Reapers as a decoy. A group of 6-8 Reapers can thus quickly jump in, snipe out several workers, and get out before the opponent can rush his units back to defend the main. Once your opponent has taken their natural expansion and moved most of their units there to protect it, they usually leave their main base fairly vulnerable. Other than the early harass, one increasingly popular tactic is the delayed Reaper rush. Requires Factory.Ĭompetitive Usage General Passively increases the Reaper's movement speed by 0.8867. This makes them an even greater threat in the early game, as the Terran has the option of harassing the mineral line, or their opponent's buildings instead. Despite their strength against Light units and speed, they have yet to be commonly used en masse or in large battles due to their cost and because the Marauder is generally the force behind Bio pushes.Īdditionally Reapers have a secondary attack, D-8 Charges, which do a base damage of 30 to buildings and structures specifically. Their Nitro Boost upgrade increases their harassment possibilities and makes them even more effective at backstabbing and sniping approaching units. They can be used effectively to snipe crucial buildings such as Pylons or Spawning Pools to control an opponent's build in the early game. Their ability to travel up and down cliffs is very powerful against melee units and for escaping and entering bases. ![]() They are commonly used as a hit and run harassment unit due to their high mobility, strength against light units such as Probes or Drones and powerful attack against buildings. ![]() They are a low tier unit, requiring only a Tech Lab connected to a Barracks. The Reaper is a lightly-armored unit that does strong damage against light units and is capable of traveling up and down cliffs. ![]()
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